When getting started in 3D art and creating materials, the words “bump maps” or “normal maps” can generate some confusion. The idea behind normal maps is somewhat complex but can be easily explained; a normal map is a texture used to generate details in a mesh that don’t exist within…

For nearly seven years, I have been producing immersive VR and AR experiences for clients. When we decided to launch a game studio, I knew it was going to be hard work; still, with my background in immersive technology production, I did not anticipate some of the challenges we have…

When designing for VR, the trick is to create components believable within the context of that specific experience and operable within the constraints of the system they run on. As experiences become more robust and diverse, the need for different kinds of art assets is essential for setting up an…

Pre-production is the first stage in a game’s development process. It may be daunting initially, but it becomes more manageable when you work through it one step at a time. This article outlines the critical steps of the pre-production phase in no particular order. …

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